In most campaigns, you can use or wear any equipment that you find on Yes, by RAW your magic armor should adjust automatically to your wildshape form during the wildshape trans-formative process.įor 5E, you start with general and go to specific.ġst General rule: Equipment (PHB pg.144, Variant: Equipment sizes) Those are the issues your group needs to make the ruling. 146) which makes it pretty useless in combat. If b) then all is easy, if a) then the druid may need to allow it to drop to the floor and then get some assistance to put it on which would take 5 minutes (PHB, p. The ruling needed here is does the hide armor a) need easy adjustment or b) magically adjust itself. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. In most cases, a magic item that's meant to be worn can fit a creature regardless of its size or build. In addition, there is a ruling that has to be made right here: is it practical for a bear to use armor even if it is the right size and shape? My ruling would be yes but your results may differ. No help there the armor will be too small and the wrong shape. Your equipment doesn’t change size or shape to match the new form. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size.
#PATHFINDER WILD SHAPE MAGIC ITEMS PC#
There's your general rule: no armor that fits a PC race (size S or M) would fit a bear (size L). For example, a burly half-orc won't fit in a halfling’s leather armor, and a gnome would be swallowed up in a In most campaigns, you can use or wear any equipment that you find on your adventures, within the bounds of common sense. 145 (ignoring the optional part because it makes no difference to the case at hand)
Start with the most general rule you can find and see how the specific rules change this.įor your issue, start with PHB p. So, you need to establish what this is for each group that you play with. Your group, with the DM as final arbiter, decides the ruling for the rule. There are two points to remember when looking at an ambiguous rule: